Description
WWII emergency radio created as an art test, focusing on clean topology, efficient low-poly optimization, and real-time readiness. Utilized a high-to-low poly workflow with baked maps and a PBR material setup to achieve a realistic, game-ready result.
Final Renders
Maya Wireframe and Polycount
Texture MapsĀ 
Software
Maya, Substance Painter, Unreal Engine
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