Description:
Started with an AI-generated base mesh from Meshy AI (Meshy 4) using the prompt “low-poly vintage camera” and transformed it into a production-ready prop through retopology, material refinement, and lighting polish.
AI Base Mesh: 19,264 tris
Optimized Mesh: 7,686 tris
Challenges
When converting the Meshy model into a game-ready asset, I initially attempted to use Make Live to retopologize the mesh. However, the model’s poor topology made it difficult to draw clean quads. To solve this, I used the Meshy model as a visual reference to match the correct size and proportions while rebuilding the geometry manually. I also removed unnecessary elements generated by Meshy to better match the original prompt of creating a low-poly vintage camera.
Things I would do differently
I would add more polygons around the curved areas of the camera to create smoother edges and improve the overall silhouette.
Final Renders
Meshy 4 and My Model Comparison
My Topology & Animation
Color Base Maps
Normal Maps
Occlusion Roughness
Software
Meshy 4, Autodesk Maya, Substance Painter
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